All mods
For NORMAL & Hardcore Modes. Improved AI, deadlier scenarios, hardened survival and unique mechanics.
Last updated: 2 weeks ago
Remove the 7 days town reset. You can now keep your hobo camp like in Oldward.
Last updated: 2 weeks ago
Original Classes: Shinobi + Chrono-Magic + Spellslinger + Soul-Mage + Mad Whisperer + Apothecaries + SelfDefence with universal perks like Drink on the move, charged heavy attacks, dodge cancelling, and more!
Last updated: 2 weeks ago
This mod series reworks Base Vanilla skilltrees by adding new skills and changing their layouts. Also adds pistols for mainhand!
Last updated: 2 months ago
This mod series reworks Base Vanilla skilltrees by adding new skills and changing their layouts.
Last updated: 3 months ago
This mod adds cursed diseases with unique mechanics! (Now Bug Free!)
Last updated: 3 months ago
This mod part reworks Hex Mage skilltrees/skills and adds a revamped/changed version of the original Blood Mage by Llama_Mage.
Last updated: 3 months ago
An alternative to Outward's certain mechanics.
Last updated: 4 months ago
New cooking recipes, new convenient droptables and new Chef Class and Trainers
Last updated: 4 months ago
Purchasable one-use Scrolls that teleport the player to the regional city (if previously visited).
Last updated: 5 months ago
A collection of tweaks that aim to make combat more dynamic. Currently only one: Parry Cooldown.
Last updated: 5 months ago
Changes how time in the game is preceived with relative timeslots like Morning, Evening
Last updated: 5 months ago
This mod increases the quantity of gatherable loot (berries, mushrooms, iron, fish, etc.).
Last updated: 5 months ago
Adds a potion that significantly increases movement speed when not in combat. The increase gradually happens over time and resets upon entering combat. The potion and recipe has a chance to appear at the Soroborean Caravanner.
Last updated: 6 months ago
Allows the player to use the 'Learn' action during rest to have a chance to automatically learn recipes based on the items in their inventory. WARNING: Experimental mod, see readme
Last updated: 7 months ago
Removes time limits and optionally skips some timers.
Last updated: 7 months ago
Randomizes item drops, merchant inventories and enemy weapons.
Last updated: 7 months ago
This mod adds Wands and a Staff/Wand skill.
Last updated: 9 months ago
Because Sample gathering is a chore
Last updated: 9 months ago
With this mod you can throw you shield by mind alone. Try using your new-found abilities inside of a sigil. You might like the result.
Last updated: 9 months ago
Allows the player to form a Legacy Bond with an item, and eventually upgrade it to its legacy version (similar to vanilla legacy chest upgrade). The enchantment recipe can be bought from the Soroborean Caravanner.
Last updated: 10 months ago
Yet another sitting/meditation mod.
Last updated: 11 months ago
17 Brand New Start Scenarios with an alternative intro Quest, some with unique gameplay changes to spice new playthroughs or join factions immediately
Last updated: 11 months ago