Faeryn-WeaponSkillKeys icon

WeaponSkillKeys

Adds 2 customizable keybinds: one for a mainhand and one for an off-hand weapon specific attack skill. Each keybind uses a skill depending on the currently equipped weapon. Hold Fire/Reload to reload pistol (to prevent accidental reload mid-fight).

Last updated 2 years ago
Total downloads 6064
Total rating 4 
Categories Utility UI
Dependency string Faeryn-WeaponSkillKeys-1.5.0
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack_Outward-5.4.18 icon
BepInEx-BepInExPack_Outward

BepInEx pack for Outward.

Preferred version: 5.4.18
sinai-dev-SideLoader-3.7.0 icon
sinai-dev-SideLoader

API and Mod Development Toolkit for Outward.

Preferred version: 3.7.0

README

Weapon Skill Keys

Adds 2 customizable keybinds: one for a mainhand and one for an off-hand weapon specific attack skill. Each keybind uses a skill depending on the currently equipped weapon.
When a pistol is equipped, the off-hand button for Fire/Reload needs to be held to reload the pistol (to prevent accidental reload). This is optional, enabled by default.
You can change the keybinds in the Settings menu.
Note: The mod does not add any new quick slots, the keybinds trigger the skills on their own.

It's strongly recommended to use Outward Config Manager to set HUD element position.

Weapon skills

Main hand weapon skills

Vanilla Outward weapons

  • One-Handed Axe: Talus Cleaver
  • Two-Handed Axe: Execution
  • Bow: Evasion Shot
  • One-Handed Mace: Mace Infusion
  • Two-Handed Mace: Juggernaut
  • Polearm: Moon Swipe
  • Spear: Simeon's Gambit
  • One-Handed Sword: Puncture
  • Two-Handed Sword: Pommel Counter
  • Gauntlet: Prismatic Flurry

Knives Master mod weapon

  • Knife: Blink Strike

Off-hand weapon skills

Vanilla Outward weapons

  • Chakram: Chakram Pierce
  • Dagger: Dagger Slash
  • Pistol: Fire / Reload (Note: By default, the button needs to be held to reload the pistol)
  • Shield: Shield Charge
  • Lantern/Torch: Flamethrower
  • Lexicon: Rune: Shim

Knives Master mod weapon

  • Dagger with main hand Knife equipped: Dual Slash

Note: You still have to learn the skill before you can use it.

Planned Features

  • Potentially include Weapon Master skills
  • Drag-and-drop HUD element repositioning
  • Split screen support
  • Option to resize HUD elements
  • Update UI when skill is learned (right now it only shows up when the player re-equips the weapon)
  • Ability to change what skill is executed for each weapon (select from a list of weapon-specific skills)
  • Torch and Lantern check in a more compatible manner

What to do when the mod doesn't work as intended?

There is a slight chance that the mod may break (and break your game) in various exciting ways. If anything untoward happens (or nothing happens, which is also a problem), please do one of the following:

I'd love if you also attached a list of mods you are using, and the log from Outward\Outward_Defed\output_log.txt.

Changelog

v1.5.0

  • Knives Master mod support (Main hand knife: Blink Strike, off-hand dagger with main hand knife: Dual Slash)
  • Lexicon now casts Rune: Shim on use

v1.4.2

  • Torch and Lantern skill added (Flamethrower). This is an unstable/experimental feature. If anything breaks, use the previous version.

v1.4.1

  • Weapon skill keys no longer trigger when a menu is open

v1.4.0

  • Hold off-hand button to reload pistol (to prevent accidental reload in the middle of combat)
  • Option to hide HUD elements instead of showing empty when the skill is not learned or there is no weapon in that slot

v1.3.1

  • Bullet count display no longer visible after unequipping pistol
  • Cooldown display no longer visible after unequipping weapon
  • "New skill" indicator is no longer visible

v1.3.0

  • Fire/reload now shows bullet count and the proper image based on the pistol's state
  • Fix for a possible bug where the keybinds didn't work because of DE

v1.2.1

  • Definitive Edition support (vanilla might still work, untested)

1.2.0

  • Ability to reposition the HUD elements

1.1.1

  • Fixed endless loading screen when starting a new game

1.1.0

  • Show current weapon skills and their cooldowns on the HUD

1.0.0

  • Initial release