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4 original Classes: Spellslinger + Soul-Mage + Mad Whisperer + Apothecaries (regional). Plus SelfDefence with universal perks like Drink on the move, charged heavy attacks, dodge cancelling, and more!
|Last updated||4 months ago|
|Categories||Skills Classes Mechanics Quests|
|Dependants||1 other mod depends on this mod|
This mod requires the following mods to function
4 original Classes: Spellslinger + Soul-Mage + Mad Whisperer + Apothecaries. Plus SelfDefence with universal perks like Drink on the move, charged heavy attacks, dodge cancelling. Also Unique new quests and lore!
(new) v4.6: Soul-Mage Rework & online fix.
INNs IN ALL CITIES HAVE new GOSSIP NPCs THAT WILL POINT YOU TOWARDS THE TRAINER LOCATIONS. Ask around!
-Mad Whisperer 2.0: Master the ethereal void magics and Start a quest that takes you all over aurai to further empower your whisperer abilities.
With 14 different upgrade options, you can customize your Whisperer to your playstyle. [Requieres a second breakthrough to unlock upgrades, but trust me: they are worth it]
-Spellslinger: Magic and guns, merged into a very fast paced skill tree with teleports, instant reload guns, critical hit chance, and more.
-Soul-Mage: Discover how to trap souls, drain mana, and build an unstopable shield of magic. With new options perfect for Battle Mages.
-Grand Apothecary: Collect unique recipees to craft powerfull elixirs, tonics and flasks that can be shared with allies. Each city has their own regional recipees.
-Self Defence: Small tree for everyone with options like Charging attacks by holding the button, dodge cancelling and drink while moving.
----- SKILL TREE: GRAND APOTHECARY (Regional Recipes Cierzo-Berg / Levant / Harmattan ) -----
New apothecaries have arrived to cities, each with unique craftable potions.
-Grace of Nature: Increase movement speed and pouch size temporarily, after gathering edibles.
-Rushed Recovery: Allows you to drink while moving, but take triple impact while doing so.
-Sharing is caring: Drinking a potion grants resources over time to user and allies nearby.
-Brewmastery: Drinking reduces damage taken briefly.
-Master Touch : When crafting any oil, flask, tonic or potion, theres a chance you will get an extra one for free.
-Experienced Drinker: Drink apothecary flasks in half the time.
-Craft: Tonic of Borrowed Power: Allows for mana spells to be cast with stamina instead.
-Craft: Tonic of the Leech King: Regenerate hp per second after killing an enemy.
-Craft: Tonic of Resilience: Temporarily increases max health.
-Craft: Flask-A-Pot: Instant-use flask that restores some resources.
-Craft: Flask of Timeless Wisdom : Your next skill used has a 90% shorter cooldown.
-Craft: Flask of Titans: Doubles impact dealt by abilities temporarily.
-Craft: Oil of Scattering: Weapon-Imbues damage is also spread to all enemies near your target.
-Craft: Oil of Piercing: Your physical melee attacks bypass resistances completely, but deal 20% less base damage.
-Craft: Oil of Bursting: Successful weapon hits have a chance to grant you greatly increased attack speed briefly.
[COMMING SOON: Monsoon Apothecary & Recipees]
----- SKILL TREE: MAD WHISPERER -----
+1. Pathway to Insanity: Generate Insanity every 20s, which passively makes 10% of all direct damage to be taken over 15s instead.
+2. Purify: Reduce currently delayed damage by 40%. Costs 1 Insanity.
+3. Whispers of Madness: Dealing damage grants you a stack of Madness (up to 10), which increases damage dealt by 2.5% and damage taken by 5%. Lasts 10s but can be refreshed.
+4A. Pact of Destruction: Each stack of insanity grants 10% attack speed but reduces impact dealt by 15% and can now stack up to 2.
+4B. Pact of Affliction: Insanity can stack up to 3 times and its effects are baseline (Not affected by stacks).
+5. Suppress Pain: Delay 30% more damage for 5 seconds. Costs 1 Insanity.
--Breakthrough 2-- (Unlocks 5 trainers with 2 strong upgrades or new skills each. Plus 2 extra hidden upgrades)
+6. Eye of Servitude: Serve the whispers to unlock the quest to find upgrade trainers around the world.
[Unlocks will be kept a secret, but if you wanna know, they will be in the nexus page forum]
----- SKILL TREE: SPELLSLINGER -----
+1. Lucky Strike: All attacks now have a chance to critically hit and deal bonus damage! But you are now able to be critically hit by enemies aswell.
+2. Quick-Draw: Pistols reload automatically and deal pure elemental damage. But cost mana.
+3. Spellbound: Mark a target, which will explode for area debuffs if shot with a pistol.
+4. Fire Within: Critical hits dealt grant you a stack of "Inner Fire" which increases critical hit chance further. Stacks up to 3 times.
+5A. Leyline Bullets: Reduces Quick-Draw mana cost and critical gun shots consume no bullets.
+5B. Bolt Draw: Starting a normal attack immediately after damaging your target with Quick Draw, teleports you behind the enemy.
+6. Bolt Rush: Replace dodge with a faster, short-distance teleport that uses mana instead.
+7A. Clarity: Dealing a critical hit with 3 stacks of "Inner Fire", grants free mana costs and bolt rushes for 5s.
----- SKILL TREE: SOUL MAGE -----
+1. Equilibrium: All stamina costs are split between stamina and mana. In combat only.
+2. Transfusion: Increase mana costs, but half of all damage taken is reduced from mana instead, for an extra amount.
+3. Soul-Shatter: Blast a target for 20 unblockable dmg. Deals 500% extra damage if target is below 30% HP, and half of that as area damage.
+4. Soul-Keeper: Soul-Shatter revealed souls to capture them into Soul-Shards. Soul-Shards are required by some spells or can be eaten to grant powerful effects to soul related spells.
+5A. Drain-Soul: Tap into an enemy soul to drain mana from them and give it to you, over 20 seconds. Requieres 1 Soul Shard.
+5B. Soul-Storm: Cause a soul storm around you, draining mana from every enemy nearby, every second for 10s. Requieres 1 Soul Shard.
+6. Soul-Shape: Become unstoppable! Increasing damage dealt by 0.2% per current mana, and reduce damage received by 0.2% per missing mana. Requieres 2 Soul Shards.
+7A. Soul-Bound: All damage taken is now dealt to mana instead, for an extra amount. And all health and stamina above 30 auto trades into max mana.
+7B. Soul-Tap: Dealing physical damage grants mana equal to the damage dealt, but mana is rapidly drained over time. Reveal Soul grants mana out of combat.
Q: Why merge all your class mods?
A: To better allow me to make quests, npcs and compatibility in general. Plus its easier to update this way.
v4.6.4 - Bugfixes
v4.6.2 - Sprint stamina bugfix + madskull sell fix
v4.6 - SoulMage Rework. Apothecary tweaks. Soulbound online bugfix!
v4.5 - New Tonic, tweaks and improvements.
v4.4 - 2 New Apothecary Passives. Apothecary tweaks & onlineFix. SoulTap buffs.
v4.3 - Apothecary Buffs. Reduced required materials and empty vial costs.
v4.2 - Spellslinger 2.0
v4.1.1 - Fixed Monsoon gossip dialogue
v4.1 - New Spellslinger alternative to True Shot, called Bolt Draw.
v4.0 - Mods Merge, new Mad Whisperer 2.0, new questline, new gossip npcs, and tweaks.
v3.2.0 - Added Shady Trainers to every city. Removed PastSelf, and moved functionality to AlternateStart Mod
v3.0 - Added "Apothecary" skill trees and charged heavy attacks to shady trainers.
Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.
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